modpagemode=1							//0==tab on right side of screen, 1==mod page in loader tab
autofollowwhiteflashxlsize=1			//1=enabled, tabx will follow the widescreen size set by the mod whiteflashxlV2 or newer is used
tabx=700								//x coordinate where popout tab placed.  the equation to calculate where the right side of the screen is for a given aspect ration use (((((newAspectRatio) / (7/6)) - 1) / 2) + 1) * 700.    so if you are playing this in a window that is 1920 x 1008, you get (((((1920/1008) / (7/6)) - 1) / 2) + 1) * 700, which is 921
taby=270								//y coordinate where popout tab placed
textalignleft=1							//1== align text in buttons to left
scrollspeed=2							//1+, scroll speed of menu
usefullscreencheck=2					//1=enabled, mod will watch for fullscreen changes and use that screensize to adjust tab/menu position (following whiteflash takes priority) ;2=enabled, and fullscreen check takes priority (in case you play the game fullscreen with borders and just want this menu on the right side)
hoverdelay=10							//0+, when hovering over the tab button to bring out the menu, this is the delay time in number of frames required to wait before the menu pops out. suggest this being at least 10 to prevent accidental opening
buttonscale=1.0							//0.1 to 2.0, scale to how large the tab button should be that bring out the menu